![]() ![]() So it seems like this damage would be applied (as per the text of the spell), then immunity would be applied (reducing the damage to zero). Resistance and then vulnerability are applied after Naturally, "specific beats general," but I also know that (PHB, p. AĬreature made of inorganic material such as stone, crystal, or metalĪ nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell's ![]() ago Hell yeah it damages the walls and floor. Anything the concussive force of a grenade damages should be affected at least slightly by it. On a failed save, or half as much damage on a successful one. The Shatter spell is probably the closest thing to replicating a real life grenade that you can get in D&D. 275):Įach creature in a 10-foot-radius sphere centered on that point must Objects always fail Strength and Dexterity saving throws, and they are immune to effects that require other saves. 185, (bold added) there is text about Interacting With Objects: See the Plutonium Features page for an overview of the functionality the module provides. To install the Plutonium module, and start using all of 5etools content in your game, paste the manifest URL current / v10 / v9 into your Foundry servers module installer. But today, I read something that confused me. It is the 5etools platform of choice for VTT integrations. Whether it was a wooden door or a fragile stone outcropping, I'd cast shatter to crack it or shake it loose. Shatter has always been my "go to" spell for damaging objects. ![]()
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