![]() Nothing that casting Heal can't fix - assuming we overcome the 16% minimum failure rate. You resist the effect! You have been stunned. Waldern, King of Water fires a jet of water. Waldern, King of Water shrugs off the attack. Waldern can't walk a straight line I guess he's drunk In particular, he can cast Whirlpool, which causes confusion - but we're protected. Waldern is less dangerous than Ariel, as he's slower and has slightly fewer HP his spells are a bit more dangerous to compensate. Okay, what the hell? Ariel and Waldern aren't coded to show up together, so this is just a weird coincidence. Waldern, King of Water casts a ball of frost. Now go bother some other part of the dungeon. In addition to destroying items on the floor, the elemental uniques can all also trample weaker monsters. Oh, well, she just saved us some effort on that front. ![]() Ariel, Queen of Air tramples over the Demonic quylthulg. Ariel, Queen of Air shrugs off the attack. She also has 2700 HP and isn't evil, so we don't really want to tangle with her. She's very fast, can confuse with her melee (though our new cloak protects us from that), and casts lightning and cold spells. We run into it again, but this time it has a friend: Ariel, Queen of Air. Oh well there's not much to be done about it. We get three Orbs in before it teleports away it has 420 HP so that didn't really accomplish anything. Raal's also just happens to be the mage book that enters native depth at 2500'. Oh, sod off, Raal's! You play coy all game when we're playing a mage, and you pop right up when we're playing a priest. That potion in our room is a Potion of Strength, taking us to 18/78 internal STR. So we're keeping our eyes peeled for libraries.Ī nice quiet opening. In short, the odds of us finding that book just went up. But floor items always use the current dungeon level, and items in vaults can be from even deeper. Monster drop levels are max(monster level, average(dungeon level, monster level)) - that is, if the monster is weak for the current dungeon level, then it drops worse stuff. When an item is "out of depth", that means that its native depth is deeper than the drop level (for the monster dropping the item, or for the placement of the item on the floor). Halfway there! And at 2500', a certain prayerbook enters native depth, making it a bit more likely that we'll find it. Last time, we fled screaming from a number of dangerous foes, beat up Kavlax in a fit of pique, and improved our HP some. Hey, 50 updates! Too bad it's not a nice round number like 64. ![]() Part 50: Dubious Wisdom Update 50: Dubious Wisdom ![]()
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